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Archive for the ‘Reviews’ Category

Maple Story

Posted on Aug 4, 2009 01:50:18 PM

Console: PC
Company: Wizet
Website: http://www.mapleglobal.com

Maple Story is an MMORPG (massively multi player online role playing game) that is also a side-scroller (comparable to games like Tomba! [1 and 2] and a mixture of Super Mario RPG [in a roundabout kind of way]). You play as your character whom starts off as a beginner; and upon reaching a certain level you can advance into your first class. The job engine isn’t very unique at all, as it steals the normal engine from the most primitive RPGs (1st job, then 2nd job, so on and so on). However, unlike many other MMORPGs, you get a sense of accomplishment as leveling is a bit more difficult (a bit too difficult at times). Many of the players end up leaving Maple Story around level 15 because it becomes too much of a hassle of playing; no longer are the levels somewhat difficult, but with is still within reasoning but they become unnecessarily difficult for players who haven’t the patient to continue leveling the same character until a semi-strong level.

Wizet has expanded its ability to play Maple Story by leasing out the license to have Maple Story servers to other companies. The problem with this though, is that Maple Global (the international one, for the most part) lacks some updates compared to those that are using actual licensed versions [as maple global is wizet's personal server]. The controls are a bit self-explanatory as their shortkey list is in the lower right-hand corner and is large enough for you to see. For moving, you’re stuck with the arrow keys (none of that ‘wads’ moving) and attacking is customizable [default is cntrl however]. Seeing as it has some side-scoller features (mainly graphics and control altogether), I suggest using a controller for Maple Story. It may take some time to configure your controller for Maple Story, but once it’s finished you’ll have difficulty going back to your keyboard even to type to other players.

The soundtrack isn’t all that impressive; most of the music has been in other games prior to Maple Story (or at least are variations of them). Monster grunts and routine sounds (jumping, picking up currency, and spells) are very plain and boring. My only suggestion to make sure you don’t fall asleep during a long period of leveling would be to disable sounds altogether and throw on your favourite playlist on winamp and let the tunes rock you throughout the day. Otherwise, I’m sure many people won’t be capable of handle leveling after their threshold of the default music and sound effects. Perhaps at a later period of Maple, there will be more interesting OST tracks to keep its higher leveled players awake.

Seeing as Maple Story has side-scrolling elements, I must admit that it also bares the ‘required’ 2-D graphical engine. Newer gamers will more than likely be turned off by it, but those that want that cutesy avatar look will be attracted to it. Seeing as your armor and weapons are visible [unlike some games] upon equipping them, many people play just for the sakes of its cuteness. Veteran gamers won’t mind the side-scrolling concept; in fact, it does please quite a few. There’s nothing overly impressive about the graphics, since a SNES is just as capable of playing Maple Story as a PC in this case. I have seen the graphics improve over the course if the game’s existence. One good feature is that if your PC isn’t capable of handling the graphics (for whatever unknown reason), you can lower the graphical engine down to that of an 8-bit system (or nearly). Bad news is that the game becomes pixelated and difficult to play unless you train your eye to it. Good news is that if you’re downloading something massive, you can still play Maple Story without much lag.

The gameplaying factor isn’t all that original or unique either; but it’s enough to keep the player interested besides leveling. There are literally dozens of quests that you can do that will not only give you nice items, but will help you with that level you had been working on for a day as well. You can make your equipment or arrows by mini-quests (ie: finding items and compounding them into a piece of equipment) if you don’t have the money to actually buy the item [although, some equipment will require you to make them and you can't buy them at all]. My final thoughts is that even though it may follow a routine MMORPG engine and style of gameplay, it’s just one of those games that are really up to the player to decide if it’s for them or not.

Some, like myself, are only out to make one rather powerful character and then move onto another game or (quite possibly) another character. The controls are great for those who have a controller to use (I’m using a Logitech Precision Pad) but the keyboard controls are just as easy to get used to.

David Morgan
Killagaming Journalist

Madden NFL 2006

Posted on Aug 4, 2009 01:45:08 PM

Madden NFL 2006 offers a lot of new things that Madden NFL 2005 didn’t have such as Madden Tutorials and Quterback vistion. Quterback vistion is were you look at a certin spot of temmates on your side that you can pass to but if the light that you use as quterback vistion is not on the player you want to pass to you with miss throw the ball to someone or no one else.

The Madden NFL 2006 game is the best realistic football game up to date. In The EA Extras You will Find a Demo Of EA’s next Burnot Game called Burnout : Revenge, along with Season Preivew of Arena Football,

Madden NFL 2006 for the PSP, NBA Live 2006, Nascar 2006: Total Team Control, NCAA Football 2006, Superman Returns, and an EA SPorts Line-up. In the rest of EA Extas you will find Madden Challange and Credits. In the “My Madden” section you will find some stuff from Madden 2005 such as Madden Cards, Stst Book, Coaching Stratagy, Gameplay Settings, System Settings and Load/save.

In “Features” you can find everything for creating things like players teams fans and checking out historic teams going asfar back as 1957. in “Game Modes” you have the usual things such as play online, franchise NFL Superstar, tournoment, mini games and practice. The Graphics in the game are almost so real it feels like your in the game other then the fact your using a controller to play the game.

The game controls are alot simaler to the ones in Madden NFL 2005 exept for the Quterback vistion. The collision in the game is very smooth for example: is the Running Back is going left and you tackle him slightly he will start to stumble and trip or stumble and sort-of regain his balance. The Kicking in the game is the exact same as Madden NFL 2005. All of the players are in the game that are from the accual NFL.

If you have ever played Madden NFL 2005 you will recignize most of the plays and some of the plays are new in the game. The teams are still the same and you also can choose to pick a more classic team like The Lions from 1957. All in all the Madden NFL 2006 Game Is a very beautiful real-time game i would recommend the game to major sports and football fans.

I’d Give the Game a 10 outta 10